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Object (programming) : ウィキペディア英語版 | Object (computer science) In computer science, an object is a location in memory having a value and possibly referenced by an identifier. An object can be a variable, a data structure, or a function. In the class-based object-oriented programming paradigm, "object" refers to a particular instance of a class where the object can be a combination of variables, functions, and data structures. In relational database management, an object can be a table or column, or an association between data and a database entity.the main purpose of object is reuse the code(such as relating a person's age to a specific person). ==Object-based languages== (詳細はpolymorphism and inheritance. Polymorphism refers to the ability to overload the name of a function with multiple behaviors based on which object(s) are passed to it. Conventional message passing discriminates only on the first object and considers that to be "sending a message" to that object. However, some OOP languages such as Flavors and the Common Lisp Object System (CLOS) enable discriminating on more than the first parameter of the function. Inheritance is the ability to subclass an object class, to create a new class that is a subclass of an existing one and inherits all the data constraints and behaviors of its parents but also changes one or more of them.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Object (computer science)」の詳細全文を読む
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